Sometimes,Watch Soul Online it's OK to do the dishonorable thing. Even when the game you're playing is literally called: For Honor.
If you've been keeping up with Ubisoft's just-released "knights vs. samurai vs. vikings" melee combat game -- particularly the conversations going on in its subreddit -- you might have noticed a debate brewing. One camp thinks it's cool for two people to gang up on a solo warrior; the other camp refuses, calling such a move dishonorable.
SEE ALSO: 15 years later, 'For Honor' has gone from losing pitch to winning gameSome explanation is in order. There are several different PvP modes in For Honor. The marquee "Dominion" mode is like a no-guns take on Call of Duty's Domination, with two teams of four vying for control of three capture points. A 1v1 duel mode is exactly what it sounds like: two players face off in a best-of-five match.
Alongside those is a 2v2 mode, and that's what the debate is primarily focused on. There are no respawns in 2v2, so if your partner dies before taking out a member of the other team, you're stuck fighting two people.
The "fight honorably!" camp believes the team with superior numbers should let the match play out in 1v1 engagements. So if you kill one opponent, it's fine to let your partner fight the remaining opponent, but you shouldn't wade in unless your partner falls.
The other camp embraces the opposite viewpoint: if you manage to beat one member of the other team, you should definitely find your partner and gang up on the survivor.
There's no right or wrong here. If you think it's more honorable to let your teammate finish off the battle, that's fine. You just have to accept that other teams might not feel the same way.
If, however, you're wondering what the officialposition might be, we actually talked to For Honorcreative director Jason VandenBerghe about this very topic. And as it turns out, the potential for 2v2 matches to become unbalanced is his favorite thing about the mode.
"It has these wonderful moments because somebody dies first, right?" He chuckled, adding, "And then it's 2v1. And then, with any luck, it's 1v1."
VandenBerghe is into the idea of fallen teammates shouting and cheering while they're sitting on the sidelines, watching a fight they no longer have any active stake in. He also contends that those 2v1 scenarios aren't as unbalanced as they might seem.
"If your buddy goes down, the environment gets really important, really fast," he said, referring to For Honor's spike traps and unprotected ledges. It's very easy -- as Kotaku has already pointed out -- to toss opponents off the map for a quick win.
Even without the environmental hazards, VandenBerghe believes that 2v2 matches have a way of balancing themselves out naturally.
"In every game there's usually a moment where someone's got to manage an outnumbered situation," he said. "If you're the one and your buddy fell, ideally they fell with [their opponent] having 10 percent health left. So if you could just hit him once it'll be back to 1v1. It's a lot of fun."
Topics Esports Gaming Ubisoft
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